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FIDE World Championship · Geneva

Gukesh vs Sindarov

Gukesh D at the board during the Tata Steel Chess Tournament 2024
Champion
Frans PeetersCC BY-SA 2.0
India

Gukesh

World Champion

Classical
2711
Rapid
2686
Blitz
2659
Javokhir Sindarov at the Naroditsky Memorial Rapid and Blitz 2026
ChessKellyCC BY 4.0
Uzbekistan

Sindarov

Challenger · Candidates winner

Classical
2782
Rapid
2732
Blitz
2725

22 Nov – 13 Dec 2026 · Fondation Martin Bodmer, Geneva · first to 7½

Game 1 starts in

Tue 24 Nov · 15:00 CET · colours drawn 22 Nov

Gukesh

Sindarov

Sindarov wins about 85 in 100 matches · 12.2% go to tiebreaks. Exact probabilities, confirmed by 10,000 simulations.

Scenario builder

Pick the results

Choose a result for any game and every number on this page updates instantly. Hover a button to see where the match odds would go.

White in game 1
  1. G1Tue 24 Nov

    White: ?Colours are drawn on 22 November

  2. G2Wed 25 Nov

    White: ?Colours are drawn on 22 November

  3. G3Thu 26 Nov

    White: ?Colours are drawn on 22 November

  4. G4Sat 28 Nov

    White: ?Colours are drawn on 22 November

  5. G5Sun 29 Nov

    White: ?Colours are drawn on 22 November

  6. G6Mon 30 Nov

    White: ?Colours are drawn on 22 November

  7. G7Wed 2 Dec

    White: ?Colours are drawn on 22 November

  8. G8Thu 3 Dec

    White: ?Colours are drawn on 22 November

    Played in >99.9% of matches

  9. G9Fri 4 Dec

    White: ?Colours are drawn on 22 November

    Played in >99.9% of matches

  10. G10Sun 6 Dec

    White: ?Colours are drawn on 22 November

    Played in 100% of matches

  11. G11Mon 7 Dec

    White: ?Colours are drawn on 22 November

    Played in 96% of matches

  12. G12Tue 8 Dec

    White: ?Colours are drawn on 22 November

    Played in 86% of matches

  13. G13Thu 10 Dec

    White: ?Colours are drawn on 22 November

    Played in 65% of matches

  14. G14Fri 11 Dec

    White: ?Colours are drawn on 22 November

    Played in 39% of matches

who has WhiteBars: Gukesh win · draw · Sindarov win for that game, averaged over the colour draw.

The tiebreak ladder

How it ends

Each rung is only played if the match is still level. Bars show who wins among matches that reach that rung; the width of the rail shows how many get there.
  1. 1Classical

    14 games

    reached 100.0%

    14 games; first to 7½ points wins, and no further games are played.

  2. 2Rapid 15+10

    4 games

    reached 12.2%

    At 7–7: four rapid games (15 min + 10 s), colours drawn by lot.

  3. 3Rapid 10+5

    2 games

    reached 3.4%

    Still level: two faster rapid games (10 min + 5 s), new lot.

  4. 4Blitz 3+2

    2 games

    reached 1.3%

    Still level: two blitz games (3 min + 2 s), new lot.

  5. 5Sudden death

    3+2 until decisive

    reached 0.5%

    Then 3+2 games with alternating colours until one is decisive. No Armageddon.

Gukesh wins here Sindarov wins here still level, next rung
Show as a table
StageReachedGukesh winsSindarov wins
Classical100.0%11.0%76.8%
Rapid 15+1012.2%2.8%6.1%
Rapid 10+53.4%0.7%1.3%
Blitz 3+21.3%0.3%0.6%
Sudden death0.5%0.2%0.3%

Win columns are unconditional (share of all matches).

Final classical score

Score distribution

The single most likely finish is Sindarov 7½–5½ after G13 (18.7%). Matches stop the moment someone reaches 7½.
Gukesh winsSindarov wins
Show as a table
ScoreFinishGukesh winsSindarov wins
7–7tiebreak4.0%8.3%
7½–6½after G146.0%15.6%
8–6after G140.6%4.4%
7½–5½after G132.8%18.7%
8–5after G130.3%4.9%
7½–4½after G120.9%15.7%
8–4after G120.1%3.7%
7½–3½after G110.2%8.6%
8–3after G11<0.1%1.8%
7½–2½after G10<0.1%2.7%
8–2after G10<0.1%0.4%
7½–1½after G9<0.1%0.4%
8–1after G9<0.1%<0.1%
7½–½after G8<0.1%<0.1%
8–0after G8<0.1%<0.1%

When is it decided?

Clinch timeline

Most likely decided in game 14, Fri 11 Dec (26.6%). The match is over before the tiebreak day in 87.8% of cases.
Gukesh clinches Sindarov clinchesGames 1–7 cannot decide the match (7½ needs at least 8 games).
Show as a table
Decided atDateGukeshSindarovTotal
G8Thu 3 Dec<0.1%<0.1%<0.1%
G9Fri 4 Dec<0.1%0.4%0.4%
G10Sun 6 Dec<0.1%3.1%3.1%
G11Mon 7 Dec0.2%10.3%10.6%
G12Tue 8 Dec1.0%19.4%20.4%
G13Thu 10 Dec3.1%23.5%26.6%
G14Fri 11 Dec6.7%20.0%26.6%
TBSat 12 Dec4.0%8.3%12.2%

One of 10,000 simulated matches

Deal a simulated match

Every simulated match is stored. Deal one and watch it play out game by game — it's what the odds are made of.

A sample simulation · Gukesh White in game 1

7½–6½

½G1
SG2
½G3
½G4
GG5
GG6
½G7
½G8
½G9
SG10
GG11
½G12
½G13
½G14

Gukesh is World Champion — 7½–6½ after game 14.

Went all the way to sudden death
44 sims
Longest sudden-death run
11 games
Most one-sided finish
7½–½ after G8
Fourteen straight draws
31 sims

Model vs markets

What the money says

Our exact odds next to live prediction-market prices. Markets are shown as the mid-price, renormalised so both players sum to 100%.

Bookmaker reference: bet365 (Gukesh 2/1, Sindarov 4/11) implies Gukesh 31.3% · Sindarov 68.8% after removing the margin (as of 27 Sept 2026).

Why the gap?

The markets give Gukesh roughly 2.0× our model’s chance. Our model only knows ratings: Sindarov is 71 points higher on the live list after the Olympiad. Even after calibrating to how drawish title matches are (about 68% of classical games here), that gap makes Sindarov the favourite in every game, and over 14 games small per-game edges add up.

Traders may be pricing what a ratings model cannot see: Gukesh’s experience of winning a title match, months of targeted preparation, and the usual pull of betting markets toward underdogs (the favourite–longshot bias). Neither view is “right” — the gap is the story.

Polymarket, live

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Exploratory · not a forecast

What-if lab

Nudge the ratings or the draw rate and the whole page recomputes exactly. Useful for asking how much the headline depends on the inputs.
2711 (±0)
2782 (±0)
θ 1.97 · 68% draws

Rating changes apply to classical, rapid and blitz alike (shown: classical). The gold tick marks the fitted θ = 1.97; θ = 1 is the raw game model.

Gukesh wins the match

14.9%

Break-even

Needs the rating grid.

$2.5 million prize fund

Expected prize money

$200,000 per game won; the rest is shared equally. Fixed $1.3M / $1.2M split if the match goes to tiebreaks, ends 7½–6½ with 13 decisive games, or ends 8–6 with 14 decisive games.

Gukesh

$1.07M

expected, of $2.5M

Sindarov

$1.43M

expected, of $2.5M

Fixed $1.3M / $1.2M split

12.2%

Mostly tiebreak finishes; a few very decisive 14-game matches too.

Form guide

Head to head

Their previous meetings by time control, and how each played at the Samarkand Olympiad in September.

Classical

Gukesh 0 · draws 2 · Sindarov 1

Sindarov won at Sharjah 2022; drew in round 1 of Tata Steel 2026

Rapid

Gukesh 1 · draws 0 · Sindarov 0

Gukesh won at Grand Chess Tour Poland 2026

Blitz

Gukesh 0 · draws 0 · Sindarov 2

Sindarov won both at Grand Chess Tour Poland 2026

Chess Olympiad 2026 (Open)

Gukesh

8½/11 · opp. avg 2507

  1. Round 1 against Alriyami, Faris Rashid: win
  2. Round 2 against Cahaya, Satria Duta: draw
  3. Round 3 against Brunello, Sabino: win
  4. Round 4 against Shirov, Alexei: win
  5. Round 5 against L'Ami, Erwin: win
  6. Round 6 against Vokhidov, Shamsiddin: draw
  7. Round 7 against Fernandez, Daniel Howard: win
  8. Round 8 against Muradli, Mahammad: draw
  9. Round 9 against Donchenko, Alexander: win
  10. Round 10 against Nigmatov, Ortik: win
  11. Round 11 against Dudin, Gleb: loss
Olympiad games & moves →

Sindarov

7/10 · opp. avg 2648

  1. Round 2 against Flores Quillas, Diego Saul Rodri: win
  2. Round 3 against Blohberger, Felix: win
  3. Round 4 against Gurel, Ediz: draw
  4. Round 5 against Leko, Peter: win
  5. Round 6 against Erigaisi Arjun: draw
  6. Round 7 against Wei, Yi: draw
  7. Round 8 against Bluebaum, Matthias: win
  8. Round 9 against So, Wesley: loss
  9. Round 10 against Hovhannisyan, Robert: win
  10. Round 11 against Ivanchuk, Vasyl: draw
Olympiad games & moves →

Fondation Martin Bodmer · Cologny, Geneva

Schedule

Games start at 15:00 CET. Opening ceremony at the Palais des Nations on 22 Nov, where the colours are drawn. No draw offers before Black’s 40th move.

Mon
Tue
Wed
Thu
Fri
Sat
Sun
22Opening
23—
24G1
25G2
26G3
27Rest
28G4
29G5
30G6
1Rest
2G7
3G8
4G9
5Rest
6G10
7G11
8G12
9Rest
10G13
11G14
12TB
13End

Tiebreaks (only at 7–7) and the closing ceremony are on 12 Dec. Games after the match is decided are not played. FIDE regulations (PDF)

How this works

Methodology

Game model

Each game’s win/draw/loss chances come from Pawnalyze’s machine-learned game model (LightGBM), the same one behind our Olympiad forecasts. It takes both ratings and who has White.

Ratings are the live ratings after the Olympiad: Gukesh 2711, Sindarov 2782 classical (source: live-2026-09-27 (post-Olympiad, FIDE formula)). They are refreshed when FIDE publishes a new list.

Why title matches are calibrated

World Championship games are unusually drawish: two elite players, months of preparation, and a long match reward caution. The raw model expects about 52% draws here; recent title matches drew far more often.

We scale the odds of a draw by a single factor θ = 1.97, fitted by maximum likelihood on the 84 classical games of the 2013–2024 World Championship matches, which gives about 68% draws. Extra draws come out of both players’ wins, which shrinks the favourite’s edge in each game and makes a 7–7 tiebreak more likely, so calibration helps the underdog (Gukesh 10.9% raw → 14.9% calibrated).

Exact odds, confirmed by simulation

Because each game depends only on colours and ratings, the whole match can be solved exactly: a small dynamic program over the score, game by game, stopping as soon as someone reaches 7½, then a closed form for the tiebreak ladder.

As a cross-check we also play 10,000 full simulated matches. Every number must agree with the exact answer within sampling error (4 standard errors) before a run goes live — this run’s largest deviation is 1.95 standard errors. The page recomputes the same exact odds in your browser whenever you pick a result.

Tiebreaks and prize money

  • 1. Classical. 14 games; first to 7½ points wins, and no further games are played.
  • 2. Rapid 15+10. At 7–7: four rapid games (15 min + 10 s), colours drawn by lot.
  • 3. Rapid 10+5. Still level: two faster rapid games (10 min + 5 s), new lot.
  • 4. Blitz 3+2. Still level: two blitz games (3 min + 2 s), new lot.
  • 5. Sudden death. Then 3+2 games with alternating colours until one is decisive. No Armageddon.

Rapid games use rapid ratings; blitz and sudden death use blitz ratings. The draw calibration is applied to classical games only — faster games use the raw model. $200,000 per game won; the rest is shared equally. Fixed $1.3M / $1.2M split if the match goes to tiebreaks, ends 7½–6½ with 13 decisive games, or ends 8–6 with 14 decisive games.

Rules: FIDE World Championship Match 2026 regulations (PDF). Model lgbm-v1-grid5 · run 1.

Photo credits